I thought it was a great game that looks like you put a lot of effort in it,
A skip scene button would have been nice, or a replay minigame button so you don't have to
watch the scene everytime you want to get a different result.
For those having trouble with the first game though, don't actually mash the X button as fast as you can because it won't work, pressing it like 5 times a second is enough
That game was really fun to play, but it seemed to be to easy after you max out the homing arrows and the explosive arrows, and the most expensive arrows (time, gravity, helium, etc.) seemed to be the most worthless, though seeing the dinosaurs was fun
The story felt good, I kinda got lost at some parts. I thought that, though it was nice you couldn't die, it took away from the story because the fears gone once you realize getting hit was aesthetic, but a health bar wouldn't make it seem real either. The sprite part seemed pretty random, and some parts in the game it feels kind of odd how crazy everything else is going, but the main character seems to shrug it off like its nothing
Pointless but fun
Even though I seemed like I was doing nothing, I somehow was still having fun.
Its a good idea. Controlling the second cursor is a bit easy because there's only one obstacle to dodge on one side so you only have to pay attention to one cursor at a time.
that was the idea..
I didn't really feel like I was customizing something, it felt more like the changes were too small or were mostly color changes.
Good concept, but almost all the puzzles involve moving your mouse outside the window and using the tab button
Didn't seem to be getting harder as you got to higher levels. Was really easy and short. Try increasing the framerate and making the strength bar look a little better
Mmm... ragdoll physics
You should be allowed to respawn where you died instead of at checkpoints. If the enemies don't respawn when you die, all you basically do is walk back to where you were before. Game is fun though, not fast paced like metal slug though
Mouse is an unfair advantage
If you use it, the feel is entirely different. I would prefer controlling when I shoot but auto shooting works fine. The game was pretty fun, but the health bar looked a little to simple and unappealing
Thank you for your comment. See my response to soulblud about the mouse.. I agree about the health bar, that's one part of the game I'm least proud of. But I was at the point in the project where I needed to ship it and move on to my next! :)
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